TACTIC 10 · 3v3 / 4v4 / 5v5

Out Motion外线动态进攻

Players occupy perimeter spots and flow through pass-cut-fill and drive-kick rules.

Difficulty
2/5
Recommendation
100%
Install sessions
3

Continuous step animation

See the whole action, then inspect each step

1/4 Fill every perimeter spot

Reference check

Verify the animation against the source

所有人占据外线点位并遵循同一套规则:传球后必须向篮下空切,离空位最近的队友立即补位,切入者穿过禁区后清空到远端恢复间距;持球突破时相邻点位向反方向漂移让出传球角度。

Every player fills a perimeter spot and follows the same rules: pass then cut through the lane, nearest teammate fills the vacated spot, and the cutter clears to the far side to reset spacing. On any drive, adjacent players drift away to keep kick-out angles alive.

Paraphrased from Basketball For Coaches · 5-Out Motion Offense — not a verbatim quote.

Tactical intent

What problem does Out Motion solve?

Maximize driving space with one set of rules that scales across formats.

Four-step install

How do you run Out Motion?

  1. 1

    Fill every perimeter spot

  2. 2

    Pass and cut through the lane

  3. 3

    Nearest teammate fills the vacancy

  4. 4

    Cutter clears and spacing resets

Coaching cues

What should players remember?

  • Keep 4-5 meters of spacing
  • Move after every pass
  • Adjacent spots drift on the drive

Source-checked common mistakes

Where does this action usually break down?

  • Leaving perimeter spots unfilled and shrinking spacing
  • Standing after a pass instead of cutting or screening away

Defensive read and counter: Backcut denial and preserve width when help defense collapses.

Practice method

How should a team install it in practice?

Teach pass-cut-fill first, then add screen-away, ball screens, and dribble-at.

Format variations

How does it change in 3v3, 4v4 and 5v5?

3v3
3-Out Motion
4v4
40 / 4-Out 0-In
5v5
5-Out Motion

4v4 variations for game prep

  • 4-out pass-cut-fill4-Out 传切循环

    Four perimeter spots cycle through pass, cut, and fill—the nearest player always fills.

  • Drive-and-kick drift突破分球漂移

    On every drive the two adjacent spots drift apart to give two kick-out angles.

  • Deny means backdoor否认即后门

    Any denied catch triggers an automatic backdoor cut with a fill behind it.